At iGamel XYZ, we combine systems thinking and visual storytelling to build worlds that feel alive.
To amplify creativity in interactive entertainment by delivering concept art, design systems, and narrative building blocks that help teams ship delightful, player‑centric experiences.
A future where ethical design, accessibility, and diverse voices shape the next generation of games and digital culture. We see design as a shared language between teams and players.
Creative Director
Elena leads visual direction and sets the bar for cohesive art pipelines across titles.
Lead Concept Artist
Mila shapes the early mood with exploration sketches and style frames.
Design Systems Engineer
Alex turns design language into usable components and UI kits for teams.
Narrative Designer
Sara builds lore frameworks and story beats that support gameplay loops.
Illustrator
Mark creates key art and marketing illustrations that communicate vision.